We would like to kindly inform you that next fix pack has been released today. Their list below:
- Added durability tooltips to Allegiance mounts.
- Skills are now rewarded at the end of fighter intro to evaluate equipped weapon more appropriately.
- Bards may only be tipped by patrons within a distance of 10m.
- Items placed for sale on a plot, which are not in a container, will now properly increase the plot sold items count.
- Quests now give info text, play a sound, and a visual effect when they update.
- Performing an action, such as equipping a new bow, will now cause “Auto Fire Arrow” to stop.
- Bow “E” ability “Auto Fire Arrow” can now be toggled on/off by pressing “E” again.
- Fixed issue with some with enchanting table allowing some enchants to be applied to invalid items.
- Fixed bug that was causing player merchants to list items incorrectly.
- The Void Channeler in Catacombs no longer fights with Void Mages.
- Fixed issue with splitting items in containers set for sale.
- Replaced Etherealize inscription recipe with Summon Mount recipe.
- Renamed the Void Shadow required for the Grandmaster Mage profession to Greater Void Shadow to avoid confusion with the Void Shadows in Death’s throne room.
- Songs should now properly affect “friendly” player pets. Area of effect and targeted riddles will no longer affect “friendly” player pets.
- Starting gold now stacks with other gold.
- Orcish Cleaver now spawns with appropriate properties.
- Corrected Dark Lord (Rare Demon) loot.
- Players are no longer able to use “Fire Arrow” ability on protected players.
- Fixed issue with Helm/Pyro’s Landing sewers exiting and releasing corpses to wrong locations.
- Fixed negative karma players being able to loot kills that aren’t theirs in protected areas.
- Fixed a bug causing the “Begin Task” button to show up even when players didn’t meet skill requirements.
- Profession Tome tooltips updated to more accurately reflect their usage.
- Fixed the appearance of Journeyman Rogue Tomes.
- Lockpicking is now trainable by Eldeir Village tinkerer.
- The Healing introduction quest now automatically starts during Mage and Fighter profession introduction quests.
- The Skinning introduction quest now automatically starts during Tailor and Chef profession introduction quests.
- Players are now granted 30 skill in the appropriate skills at the start of profession introduction quests instead of at the end.
- Brawling added to fighter professions.
- Improved instructions for Master Fighter, Master, and Rogue professions steps.
- Changed the text color of some info messages.
- Stat gains now show in the chat log.
- Blood required for Apprentice Alchemist reduced to 10.
- Fixed bug where damage enchants and properties were using an incorrect damage calculation.
Coming soon in today’s client update:
- Added the Ambience Volume slider to the Audio Settings.
- Fixed the Catacombs sounds not being heard away from the spawn.
- Fixed invisible textures for wolves and coyotes.