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  • Fenris
    Keymaster
    Member since: January 26, 2020

    Special rules of the game on WarCry: Sosaria
    (last update 07/03/2020)

    Below is a list of special rules in force on our server. In the remaining scope, our server operates on the rules of the official Ultima Online game servers. To get acquainted with the rules of the game, we encourage you to read the section Guides and services:
    UO Wiki – https://uo.com/wiki/ultima-online-wiki/
    UO Guide – http://www.uoguide.com/Main_Page
    UO Stratics – https://uo2.stratics.com/

    Special WarCry: Sosaria Rules

    Character limit on the account
    A maximum of 6 characters can be created on each game account. Despite the statutory limit of 2 accounts, it is difficult to be self-sufficient in all aspects of the game. Bearing in mind the richness of the world of UO and a number of available professions and builds, an attitude towards full self-sufficiency would require a lot of time both for the development of each character and the expansion of their back office. This, in turn, increases the interaction between players, promotes trade in the game and encourages you to bind yourself in the guild and more or less formal alliances, to make the possibilities of your companions fill in the gaps in your own backyard.

    New player chests
    In the center of the New Haven starting island and at the bank entrance in the western part of the city of Britania, you will find chests from which you can acquire equipment for easier training for new characters in the game.
    In addition, Roleplay Title Deed can be obtained from this chest. This act will guarantee the character who will use it, a new title “Roleplay” can be selected in the title menu (Subtitle / Rewards tab). After choosing it, your character will be marked with such a title – which is a signal that you prefer this form of gameplay. It will also be a signal that opens the way for you to interact more often with the GMs who perform feature roleplay episodes.

    Advanced crafting, cooking, beekeeping, ranching, agriculture and other
    On our server there is a huge expansion (and not only craft) additive covering, among others, farming, ranching, beekeeping, agriculture or advanced cooking, along with new types of food and drink recipes guaranteeing additional bonuses after consumption by the Player’s character. Addon includes almost 1000 files that turn upside down (positively) this – so forgotten by the creators – the area of game mechanics.
    More information about the expansion can be found at this link.

    The system of city loyalty, reputation, noble titles, trade between cities, mayors of cities
    An advanced system of city reputation and loyalty has been implemented on the Felucca continent. It provides many attractions, including the possibility of performing commercial transactions between cities, gaining noble titles within individual cities and even the option of being elected mayor. You will find more about the principles of the system here and here.

    New castles and keep projects, foundations for 32×32 square buildings
    The server has implemented the possibility of having completely new and modernized fortresses / castles projects (through the use of house tool). Some objects are even more expensive than the previous castles . Implementation of superfundaments for custom houses with sizes of up to 32×32 has also been completed. Presentation of project dumps of new buildings under links: here and here.

    The new banking TOL system
    The new banking system introduced to the UO by the addition of Time of Legends is in force on the server. For this reason, in the bank you will not find, for example, gold or checks (they were – at one time – withdrawn from the game on official servers). Description of the new system you can find here and more detailed to this page of Stratics.

    Head Hunter System
    As of 14/06/2018, the System of Head Hunters was implemented on the server, allowing the player’s head to be rewarded with the head of the murderer, and receiving these rewards after giving his head to the NPC Bounty Hunters.
    Details of the system can be found under this link .

    Ultima Store
    As of June 27, 2018, the Ultima Store module was implemented on the server, enabling the exchange of sovereigns collected as part of the Donation for various virtual options. Details of donations can be found in the Donation Section of our website.

    PvP Arenas System
    The server has an advanced Aren PVP system. His description you can find here.

    Vice vs Virtue System
    The server was also implemented the system of factional fights Vice Vs. Virtue. His description you can find here.
    Unlike OSi, the following modifications of VvV rules apply to our server.
    – Vice Vs Virtue combat will be active on all facets.
    – Entering the region of an active VvV battle will flag any VvV as combat restricted (Heat Of Battle) which will prevent recalling / gating away.
    – Silver gained during a VvV battle, while uncontested (no opposing VvV players in the region) will reduce by 50%.
    – Non VvV players who flag VvV will now only remain flagged for 10 minutes (down from 30). Remember assisting or fighting VvV in any way will restart this timer.
    – If a Non VvV player flags VvV in one facet but then travels to another it will now clear them of being flagged for VvV.
    Remember you can not travel when Heat of Battle if active.
    – Some VvV rewards have had their prices increased.
    – VvV equipment will appear as Brittle instead of Antique and will now have 75/75 durability. Fragility does not cause faster destruction of items, however, we have decided that these items should be specific replicas of items possible to obstain on champions, ect. and thus their durability should be limited. You will also not be able to use Powder od Fortification on them.
    – The player’s character will not be received shortly after joining VvV – promotion in a way – 2,000 pieces of silver for the purchase of merit awards.
    – The time interval between the next Readiness Atrophy at VvV Steeds has been extended four times.

    Pet Training System
    The Pet Training System was implemented on the server – according to the EA / OSI rules.Details can be found at this address.

    Rares Hunter System
    On 24/05/2018, the Rares Hunter System was implemented on the server, similar to the Daily Rares mechanism known from OSI but with a wider range of prizes. Tips for finding rare items, look for a new NPC – Rares Hunter in cities and around some cities of Sosaria. If any of the players prevails in searching for a given item, its acquisition will be possible only after the next reset of the game server;

    Town Stealables
    With this system, lovers of hacking, robbing, etc. should be happy. In the cities of our server, both in houses and NPC stores and workshops, there are chests in which basic items, tools, some raw materials and sometimes even rarer items spawn. These boxes are basically closed. Getting to them requires the use of lockpicking skills and the theft of the object itself – the use of stealing ability. Useful – not only to acquire different subjects, but also to train your skills. However, we recommend attempting to break into crates and steal out of NPC sight, which can call on towns guards.

    Chat ingame
    On the WarCry server there is a global chat where you can talk to other players and guild huts dedicated to members of these formations. You can get access to the global chat by entering a comma [,] in the 2D version or selecting the chat (channel) option in the chat management window (Enhanced client).

    Creatures and players
    a) Murderers who travel within cities are not attacked by guards unless they commit a prohibited act (eg an attack on an innocent player).
    b) Casting a spell that provides support for a murderer (eg spell healing or spell cleansing poisoning) by another player within the city, results in temporary criminal status for the spell caster (with the possibility of attacking him by opponents of the murderer) but without consequences in the form of an attack by city guards on charming.
    c) Killing the NPC in the world of WarCry does not result in an increase in the number of murders (murders are counted only for killed innocent players), although the admission of such behavior in urban guarded zones may trigger reaction and attack of the municipal guard.
    d) Dark wisps – creatures commonly found in the Felucca continent are more aggressive.
    e) Due to the inclusion of Felucca rules (PvP areas) of all continents in the game (with the exception of the starting island of new players – New Haven and Ilshenar), the presence of Mondain’s priests (red healers – treating PKs / Murderers) in the game world has been increased;
    f) Summoning with the help of Valor champions is possible on the continents of Ilshenar, Tokuno, Bedlam and the so-called Felucca dungeons (Deceit, Despise, Destard, Fire, Tera Keep, Abyss and Lich). In Ilshenar, Tokuno and Bedlam, the periods of independent activation of individual altars without the use of Valor were set to about 1 day. Automatic activation of the altars in the Felucca dungeons (without the use of Valora) is subject to a time interval of 24-48 hours. In the case of Lost Lands the automatic activation interval was set to 3-5 days (in Lost Lands activation of the spawn champion using Valor is not possible).

    Continents and locations
    a) The server includes the continents Felucca, Ilshenar, Tokuno and Ter Mur together with the Valley of Eodon (no continent Trammel and Malas – entry to the more interesting Malas locations eg. dungeons and Malas quests transferred to Felucca). In all these areas – in addition to the Ilshenar continent – the rules of the Felucca continent apply (Trammel ruleset applies to Ilshenar). Everywhere – also on Ilshenar – criminals / murderers also have access to travel (they can not attack other players on Ilshenar). On all continents – besides Ilshenar – your equipment can also be spoiled by a pickpocket.
    b) The movement of Player characters between two different continents is standard – according to OSI using Public Moongates or Recall / Sacred Journey spells. In the case of Lost Lands (access through underground caves and dungeons) and Ilshenar (access through Public Moongates), access to this continent using magic is not possible – leaving it can be done using Recall / Sacred;
    c) There is no volcano on the Isle of Fire (Fire Isle). The entrance to the Underworld is possible through a gate at the top of the Demon Temple
    d) A start location was created on the server – New Haven, an island where new players can learn the basics of the game, accomplish the first quests and acquire additional skills through them, up to 50 points. Each newly created character starts a game with the status of a young player (young), providing – besides signing by the name, some benefits in the form of greater security in the New Haven launch area. And yes, such figures within the starting island:
    – they are not attacked by NPC creatures until they attack them themselves;
    – they can not be robbed by another player;
    – they can not be attacked by another player under pvp.
    Benefits are, however, not available on other continents (after leaving the New Haven zone).
    In addition, a public MoonGate (near the south-west city gate) appeared within New Haven, with which players can move outside of New Haven and return to this location, making it possible to finalize escort missions from New Haven to Felucca. Similarly, all existing public moongate games in the world – have been modified to provide players (with the status of innocent) the opportunity to return to New Haven.
    Young status is granted to the character for the first 40 hours of the game unless he renounces it by the command “I renounce my young player status”. This status can be lost before the end of this period if the sum of all possessed abilities of the character exceeds 450 points.
    e) In connection with Malas liquidation and activities aimed at attracting the continent of Felucca – in Felucca, the entrances to the dungeons Labyrinth, Doom and Bedlam as well as some Ilshenar dungeons have been deployed. Details of new connections – on the map available in the Continents Maps section.

    Player buildings
    a) Up to 3 buildings can be assigned to each account – only the youngest house is automatically refreshed during the account activity period (currently for an inactive account – it can be deleted – the server considers an account that has not been logged in by anyone for the last 6 months) . The other two older houses should be refreshed manually by clicking on the owner / co-owner / friend of the house on the house sign or opening the door.
    b) If the account is no longer active, but will not be deleted by the system – the home assigned to the account (automatically refreshed) will be condemned (according to OSI / EA) after which it will be demolished, so that provide other players the opportunity to put their own home in this space.

    Character development
    From 17/03/2018 – after consultations within the WarCry community – the server has a proprietary character development mechanism that links the rules of official EA servers (PvP and PvE) with the mechanics used on the old, good first edition. Its operation is based on:
    a) differentiating the level of learning difficulty for particular abilities from their level of current development – the model of PvE OSI and MG1 servers;
    b) functioning on the bonus (guaranteed) gain server with a longer lack of training / offline characters (according to the table available here).
    c) Statistics – no daily growth limit.

    Blessing and items insurance
    a) The insurance of items has been implemented on the server, but in the modified form – after consultations with the Players. And yes:
    – the insurance of items is allowed on the server in accordance with the list of official EA rules;
    – ordinary (not-caled) insurance rate – 600 gp (according to EA / OSI);
    – insurance of non-artifact magical items – in the range from 10gp to 800gp (depending on the level of imbueweight- according to EA / OSI);
    – insurance of magical objects being artefacts – in the range from 1000 gp to 3000 gp (depending on the imbueweight level);
    – newbied items – 10 gp (according to EA / OSI);
    – re-insurance of the same item covered by the autoinsure option -% compliant with EA / OSI (official rules).
    b) In addition, to protect items of equipment you can enjoy the benefits of bless deeds (cloth bless deeds) that can be obtained from time to time in the game or, for example, purchased from another player for pockets with gold. Such an act enables permanent protection of a given item (which obtains the status of blessed), without any subsequent fees. You spend more time with the purchase of an act, but then you save without incurring charges for protecting the item against loss. No less such acts constitute the good used most often on the critical element of the equipment of players due to their rarity and great interest in them. It is worth noting that each of these acts has a slightly different purpose, and sometimes and exceptions in use (for example, the blessing act of clothing – Clothing Bless Deeds, can not be used on clothing with magical properties).
    In addition, some types of weapons / armor (in particular, some artefacts derived from booty on bosses or receipts) – can be blessed basically, (you do not need to protect them from loss or theft). In the World of the game you can also find eg equipment:
    – with the status of “cursed”, which, although it is valuable in the context of saturation with magic, can not be blessed with the act of blessing
    – with the status of “prized”, which due to the wealth of performance may require a double fee with a possible insurance.
    As you can see, this area of ​​the game is very vast in possibilities and options

    NPC residents
    a) NPC sellers buy from their players their products and some loot in the range compatible with official servers using the mechanism of advanced buying / selling economics (prices and quantity of goods offered and purchase prices may change depending on the scale of demand and supply on the NPC-Players line ).
    b) Residents of Cities (NPC Citizens and Vendors) do not carry in bags of gold. This is to counter the easy earnings of robbing or killing such characters due to the fact that on WarCry attack on the NPC and kill outside the city does not result in counting murders (this is counting only for killing other innocent players). We would also like to remind you that such an attack on the NPC in the guarded area may trigger the intervention of the municipal guard.

    Magic and spells
    a) Recall, Sacred Journey and Gate Travel spells are used on the server for magical travel between WarCry locations within the same continent – these spells do not work in the dungeons and the Lost Lands continent. Moving between two different continents requires the use of public lunar gates. The other forms of travel are, of course, the “shoe” trip, riding on top and through public moon gates / teleporters located in different places in the game world.
    b) Telekinesis spell does not work on closed or trapped chests.
    c) Marking spell (Mark) does not work in the dungeons and Lost lands.
    d) Spells causing damage independent of the level of resistance to the magic of the attacked (direct damage spells) – operate in cities.

    Abilities, tools and equipment
    a) All tools, including rods, herding crooks, scissors and axes used in the harvesting of raw materials, have a certain number of uses. Attention: using a weapon for a similar purpose (eg for collecting meat, shaving sheep), results in its classification as a tool and giving it a certain number of uses, the exhaustion of which results in the destruction of the object.
    b) People looking for happiness and fortune by looking for treasure chests (through treasure maps), chests in dungeons, in the wilderness, in cities, must be aware that all such crates are protected by traps. The way to do it is to have the ability to detect invisible (detect hidden) and the ability to disarm traps (remove traps). Otherwise, we recommend having a high level of health and immunity to particular types of magical damage.
    c) If the tinker fails, the creation of a trap always takes damage, often very large.
    d) Arms Lore ability, provides an additional immunity bonus when creating armor and weapons with exceptional quality (1% for every 12.5 skill points). The maximum bonus resulting from this is 8% for the Grandmaster skill level.
    e) The server does not have a minimum level of ability and the duration of the character – to join the Thieves Guild and thus acquire the ability to steal other players. The murder of another player does not result in being thrown out of the Thieves Guild, the same killer during the attack may hide his identity by using the Disguise Kit temporarily changing the name and appearance of the character.
    f) Detect Hidden does not have passive status.
    g) Raw materials obtained on the Felucca continent are doubled. In addition, within the area of ​​the continent Feluccia there is a bonus of 1000 points to Luck.
    h) Treasure maps are not possible to find as a result of fishing, the chance of catching a bottle by the fisherman with the SOS message has been slightly lowered.
    i) Using the Taste Identification ability results in the risk that the meal under test will be consumed in excessive amounts (especially bad luck if it was poisoned).
    j) Use of the following skills does not reveal a hidden character: Snooping, Detect Hidden, Item Identification, Anatomy, Arms Lore, Animal Lore, Evaluate Intellect, Forensics Evaluation and Poisoning.

    • This topic was modified 1 month, 2 weeks ago by FenrisFenris.
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