We would like to kindly inform you that we have implemented another large package for Beta 1 LOA on our server including the following patches and add-ons for gameplay (code version of 0.6.1c package). For a correct game, the beta client version 0.6.1 is still required.
Patchnotes:
Karma and Conflict
– Guild members can no longer hurt each other when their Karma Protection is enabled. NOTE: You still do not lose karma for negative actions against other guild members.
– Fixed issue where neutral guards would attack people out of their range from poison
– Conflict Warning removed, all attacks immediately make you an Aggressor.
– Pets karma level now mirrors its owner
– Guards treat pets more like players
– Guards no longer pause before charging
– Fixed pets causing spam of ‘That action would cause you to lose karma’.
– Zealots in catacombs no longer act as guards
– Neutral guards now defend all players regardless of karma level
Combat
– Add line of sight checks to all trained abilities that require a target
– Add 5 second delay to remounting horse
– Removed spell cast penalty while mounted.
– Weapon and armor durability loss cut in half
– Iron staff spell power fix
Treasure Hunting
– There are 3 stages to hunting treasure.
– Decipher: This allows you to identify some basic information about the map.
– Failing to decipher the map has a chance to severely damage it.
– Deciphering will tell you what region of the world the treasure is buried in.
– It also determines how accurate the map is. The accuracy determines the size of the area the map leads you to.
– Depending on your skill, you have a small chance to get a precise map. These require no skill to study and dig up and can be sold to players with no treasure hunting skill.
– Study: This leads you to the general area where the treasure is buried.
– If you are not in the correct region of the map it will just tell you to go to that region.
– Failing to study the map will slightly damage it (you can fail up to 9 times on an undamaged map).
– Successful study will give you a NSEW direction towards the area.
– Dig: Once you are in the general area, you use a shovel to dig up the treasure.
– Digging the correct location will spawn the treasure chest and harder maps may spawn monsters.
Sunken Chests
– There are 3 stages to fishing up a sunken chest.
– Fishing up a map:
– Fishing treasure maps have a random chance to drop when fishing.
– Study: Studying a map will tell you what region of the world the treasure is buried in.
– If you are not in the correct region of the map it will just tell you to go to that region.
– Studying within the correct region will give you a NSEW direction towards the area.
– Fish: Once you are in the general area, you can fish to attempt to unconver the treasure.
Added:
– 5 levels of treasure maps drop as loot throughout the world
– Added Treasure Hunting skill.
– Added five levels of treasure maps.
– Significantly lowered crafting max skill (reduced crafting fail rates)
– Negative karma actions between guild members re-enabled, use karma protection to prevent losing karma between guild members.
– Can convert groups into karma free groups, meaning group members can kill and loot each other freely when enabled, leave the group to opt out.
– Group loot strategies added: FreeForAll, Random, RoundRobin, Master.
– Group invites can be sent cross-region.
– Groups last through server restarts.
– Added /roll command.
– Breaking group loot (looting out of turn) will turn you into an aggressor against everyone else in the group.
– Stealing loot from a group kill will turn you into an aggressor against everyone in that group.
– Sparkle indicator added to signify loot privileges.
– Mob loot privileges clears after 1 minute, meaning anyone can loot it punishment free.
– Neutral guards now have a title.
– Ruin spell damage is based on the distance from target.
– Cleave radius increased from 2 to 4 yards.
– To lessen confusion, Scoundrel name color has been changed from pink to orange.
General
– Fixed ability to teleport back to beds and chairs after using stuck
– Add bandages to general stores
– Fix summon portal
– Fix range check on harvesting
– Can no longer cloak NPCs/Monsters that are not controlled by you
– Attempting to cloak the banker will no longer get the banker killed
– Fix hireling merchants not spawning
– Remove annoying thank you voice over
– Can no longer lose items by dropping them onto a corpse.
– Added pet command guard
– Pets now automatically follow their new owner when transfered.
– Remove old bindstones
– Player sits next to camp fire after five seconds.
– Empty corpses decay after 5 seconds
– Fix nighttime villagers’ torches
– Can no longer split stacks on mobiles that are not yourself.
– Can benefit those not in an allegiance if you are in an allegiance yourself.
– Allegiance members can benefit each other.
– Fixed looting corpses not always being convenient.
– Bleed ticks no longer trigger guards.
– Cleave no longer does regular weapon hit damage on swing.
– Stun no longer does regular weapon hit damage on swing.
– Daze no longer does regular weapon hit damage on swing.
– Bleed no longer does regular weapon hit damage on swing.
– Fixed guards protecting outcasts from aggressors, only Neutral guards will protect outcasts from aggressors.
– Gatekeepers will only protect non-outcasts, no longer protects outcasts from aggressors.
– Gatekeepers will no longer respond to outcasts (outcasts cannot use portal towers).
– Gatekeepers will still not attack outcasts on sight.
– Mana potions removed from Catacombs.
– You now must click on a Bind Portal to use it.
– Mana Regen has been reduced in Light & Heavy Armor.
– Stamina regeneration has been increased in Light & Heavy Armor.
– Destruction now correctly influences AoE spells.
– Bleed now ticks correctly and interrupts spell casting.
– Awakening dragon boss no longer attacks his spawn.
– Lich Lords now cast.
– Full plate armor now has the correct defence rating.
– Treasure map drop rate decreased.